This way, you can minimize the sloping effectiveness of the tank, as the armour facing towards you is less sloped if you can see it in a near 90 degree angle. Starters: Here are some tips we can give you if you're still new to War Thunder Ground Battles and want some advice, or for ideas on how to fight certain vehicles. Medium tanks begin to dominate the Soviet play style by Rank VI as the introduction of main battle tanks such as the T-64 and T-80B set the score up at the top. Some of the early Italian tank destroyers rely on stealth to attack opponents instead and have nearly no armour, but are extremely small. You can see by click here Tier I Of course, it’s m22, one of the smallest and fastest tanks ever, you can take it even on tier IV, his gun can penetrate side armor of King Tiger. These arrows indicate that the prior vehicle must be researched before the next vehicle could be researched, and purchased before the next vehicle could be purchased. Whether the enemy spots you or not, this tank will be able to get around all bar the best of War Thunder players and wreak havoc from behind enemy lines. As such, it is hard to establish any trend they set other than giving a bigger gun to the average British line-up. To add to this, the Type 90 also has one of the highest penetrating sabot round in the game, meaning while the journey to the top may be hard, it could be quite rewarding with a potent vehicle and a huge reserve of game skills. While ranks are important for progression, they are not the deciding factor on what types of battles you enter. IS-1 - Good armor, bouncy turret, reliable gun, good speed. Overwhelm them, swarm them, but do not give the enemy the edge because in brawling, anything is exploitable. Peek out the other side of the cover or reposition for a better chance at survival. Also, I wont be including any premiums for our free-to-play brothers. Maneuvering the battlefield takes skill and familiarity around the terrain and tank's characteristics. The ZiS-30 is the second Soviet tank destroyer on the Soviet tech tree. Make good usage of your mobility and small size to move from cover to cover, peeking out occasionally to fire at the enemy. Today we discuss the vehicles of one of the first nations of War Thunder. I would take 10 max (optimal 5 in my view) in case of something like a Black Prince or Churchill Mk. Turreted Moving up to Rank II shows almost no changes in the trend from the starter, with light armour and decent manoeuvrability attached to a rather anemic gun. German anti-aircraft vehicles are nothing to slouch at, all bring impressive capabilities of downing the enemy aircraft. I dont know which nation is better to worst for tanks Since last update. Without further ado, here's a general "doctrine" on how each tank type are to perform on the battlefield. Armour should not be prioritized because that would decrease mobility, and hopefully if the tactic is done right, the main force should be receiving the brunt of the enemy's firepower rather than the flanking force. The only exception is at Rank VI, where OTOMATIC, based on OF-40 chassis, is introduced, being SPAA, which is not only capable of defeating an entire squadron of pilots on it's own, but is also capable of defeating an actual medium tank squad with APDSFS. Starter tanks for Germany are characterized by high mobility, decent firepower, and dubious armour protection. Tiger II P is good at 6.3, as is the Jagpanther, and of course the II H and Panther II at great at 6.7. Simulator Battles features are assumed to also match Realistic Battle's unless stated otherwise. Equipped with rapid-firing autocannons or machine guns, you are to lead the enemy plane right into your firing field to knock them out of the sky. Tank Assault was introduced in Patch 1.67 as a PvE Co-op alternative to PvP battles for War Thunder Ground Forces in late 2017. Upon selecting your preferred tech tree, you will then being the gradual process of unlocking, researching, and purchasing vehicles down a column to progress towards the next vehicle type. This progresses slightly in Rank III-IV with a tank chassis with a 40 mm Bofors gun, which can down planes more reliably but still has an exposed tank crew and low amount of ammo for extended firing. There is a lot of things to learn about War Thunder, so much so that all other tips are placed here! The ZIS-30 serves mainly … Most SPAA do not have the same armour as a tank, so the SPAA should stay back behind the attacking force to stay safe from enemy fire and yet blast away any plane attempting to strafe your allies. However, Rank II is characterized with great hull armour with the KV-1 heavy tanks and T-34 medium tanks, with the turret being the primary weak points on these tanks. Self-propelled anti-aircraft vehicles are specialized vehicles not meant to destroy ground vehicles, instead they are meant to attack the enemy aircraft. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The American tanks' good mobility allows them to take on advantageous position against enemy routes, with their firepower allowing them to penetrate foes with ease. Tech Tree trends: Any tank can play this tactic really, its just two factors that matters the most now, how many tanks your team has and the penetration value on your gun. it is replaced by the American M36B1 design. Great but not easy, play against good players and they nail your weak turrets all day while either bouncing everything you throw at them (Soviets especially T-44) or sit hull down and be impenetrable unless lucky (T29). Skill to accurately range and hit very far away targets, patience to wait for the enemy to drive right into your firing range. This mix in characteristics make the tanks very versatile in their battlefield performance when used correctly. Russians have the T-34 and derp guns which are great, while the germans have decent all around tanks with okay 50mm, okay 75mm short-gun and then get the long gun 75mm which starts to wreck everything. You have experienced your first match in War Thunder (or at least one that you have a good awareness on what's actually happening). Each rank past the first has a criteria of the number of vehicles that must be researched and purchased before the next rank's vehicles could be researched. Some of these vehicles can be destroyed even by fighter plane. An In-Depth Guide on how to succeed in War Thunder Ground Forces. The heavy German tank ‘Maus’ is with 1.9 kills per loss one of the most effective vehicles in War Thunder. Russian ground forces Tier III - Review and Analysis - Oxy. At the later ranks, most of the nations have phased out the light tanks due to their inadequacy against the larger tanks, but the American and Soviet tree still retain them up to the late ranks. The early French tanks are defined by extremely lackluster firepower but excellent armor. Tech Tree trends: It will be carrying a lot of different weapons, from quad machine guns to recoilless rifles, to actual tank turrets. Bead-lining a straight path towards the objective could run into open, exposed areas where the enemy could fire upon with ease. However, the ease of capturing these points is hampered by the terrain of each map and the enemies shooting. ISU 122 - Good frontal armor, great gun. 3D markers indicate enemy and friendly vehicles and range, Scoreboard shows vehicle composition of both teams, No player-owned aircraft - only selected match spawns available, No aim or penetration indicator available, Rangefinder only on selected tanks with the modification, 3D markers indicate only friendly vehicles, Scoreboard shows vehicle composition of only player's team, Engine power matches real life specifications, Player aircraft can be brought in and used, Spawn using "Respawn Points" earned through contributing actions in the match, Only a "first-person" view from commander's position, Gun sight is moved to the actual position of optics, Vehicles limited to allowed vehicle in simulator events, Unable to lock onto target due to absence of markers. With seven nations in the game as of Update 1.85 "Supersonic", there are lots of starting points to choose from for the War Thunder tank career. The starter American tanks have a good mix of mobility and protection in their overall design, combined with a fast-firing cannon to do good work against the enemy. Anti-aircraft vehicles in the Soviet tree are all quite poor in their ability to protect the crew, as every anti-air vehicle up to Rank IV is built from a truck chassis; and even up to Rank V with the ZSU-57-2, the crew compartment is exposed. This gives them an advantage in Realistic battle mode. As mentioned earlier, the Arcade Battle mode is the recommended starter mode since it is forgiving to beginners with assists in firepower (aim and penetration indicators) and mobility (enhanced engine power) to help be familiarized around the mechanics of the game. Position yourself a distance away from the capture point so you are able to see any enemy that tries to reach the point, then pick them off when they are either on the way or on the capture point. The other side puts all their chips into mobility and firepower with the medium tank such as the Leopards, being able to outpace the enemies with a cannon able to obliterate from kilometers away. By Rank IV, the firepower and armour of the medium tanks start to wane in the presence of the stronger heavy tanks such as the IS-2 and Tiger II. Once that's done, aim at the left to knock out the loader, so if he is able to fire, the next shot will take a longer time to follow-up. Soviet tank destroyers are characterized early with weakly armoured, but heavily gunned platforms such as the ZiS-30. You can also use your mobility to get to the enemy's sides, thus giving you a good shot on the vulnerable weak side of the tanks. Not only will you be ditching your team, you will also get a. Several trends make the Soviet tanks stand out in comparison to their peers: Heavily sloped hull armour and minute amount of gun depression. Early Italian tanks have good emphasis on firepower, sub-par armour, but are quite lacking in mobility. Vehicle selection system restricted to one vehicle per air and ground. Plus, capturing these points result in a nice reward and score boost, so there's something in it for not just for the team, but for the individual! However, from Rank I-II, the crew arrangement is very vulnerable and can be quickly knocked out with an airstrike or a nearby artillery shell. This guide will help get a player on their feet in trying out War Thunder tank warfare. However, different design aspects on these tanks lead to different doctrines within the same class. At the rank, Italian tree gets its iconic armoured car design in form of R3 T20 FA-HS SPAA. This develops into the concepts of "uptier" and "downtier" as coined by the community, where "uptier" would be placing the 2.3 line-up in a 2.3-3.3 match, while a "downtier" would be in a 1.3-2.3 match. Positioning yourself away from the capture point at a vantage point around the zone so you can give supporting fire to any teammates that are at the zone, but if the enemy manage to get to the zone and none of your teammate are on the zone, the zone will be captured by the enemy easily, or neutralized if you are able to knock out the enemy on the zone before they can capture it. A good mindset to have is to not view exposure as a mere state, but rather as a conscious, active decision. All these special mentions, however, go out the window with the Rank V T28/T95 casemate tank destroyer, which is an armoured shell with a gun sticking out that moves at a snail pace, so be aware so that this radical shift in play style does not surprise you. British tanks up the line to Rank II and III split their tank designs to two types, the cruiser and infantry tank which are characterized in War Thunder as light/medium and heavy tanks respectively. However, the more specialized ends such as light and heavy tanks begin shining in prominence however as they bring better mobility and firepower to the matches respectively. Do note that these are very general descriptions of the tech tree and that individual vehicles present in each nation can have their own characteristics that may differ from the trends. However, these tanks also bring higher battle ratings into the matchmaking, so players should be careful in instantly jumping into the BR 5.7 Tiger I tanks when the rest of the line-up only consists of the BR 3.3 Panzer IIIs (Read the Matchmaker section for more details). First nation I actually gotten tier 5 tanks with, they are just overwhelmingly good and versatile tanks. Guides Beginner's Guide. However, the armour in these tanks is often the bare minimum, and sometimes even thinner especially on the sides. Going up to the enemy increases the risk of their gun being able to penetrate certain weak points on your frontal armour or even get a tank onto your sides and penetrate your weaker side armour. Crew information can be reached on the left drop-right menu on the screen with the middle button for the selected crew (under "Vehicle Information" and above the "Favourite Achievements" button). Most German vehicles at this early stage are quite quick due to their light weight and engine power. In the menu, there is the option to unlock modifications for the vehicle in question. The British all have a very high damage output with their large, rapid-fire guns. Don't fire from the same place more than twice as it will let the enemy take aim at your position. From Rank III onward, all German anti-aircraft vehicles keep the crew in a semi to fully-protected position, with the vehicle bristling with rapid-fire cannons able to track and shoot down the enemy aircraft. The T-50’s main downfall i… Protection upgrades survivability potential with repairs, fire extinguishers, and crew replacement. As such, it comes down to whether a penetrating shell could be placed onto their tank before they could open fire and destroy the player. Even the highest penetrating shells on the reserve tanks cannot engage most tanks of their tier from the front. However, design trade-offs in Soviet designs that reduce their overall profile on the battlefield also cause gun depression in the turret to be rather poor, with the average depression angle being only 5 degrees. Now that you know how to fight and win battles, it is now time to use that experience to advance your placement in the tech tree you have chosen. Once a mode is set, click the large, orange "To Battle!" As experience is earned while playing the game, the player can choose between realistic or simulator battles for their continued gameplay experience. There are two ways to protect a capture point: Both have their pros and cons. From this point on, Italy mostly gets "more of the same, but superior gun and ammunition, if possible". Staying on the capture point ensures that you will be there to prevent the zone from being captured, but you risk being swarmed by the enemy or picked off at a distance by a tank hitting one of your critical weak points. At Rank V and beyond, medium tanks catch back up and bring forth the epitome of Cold War main battle tanks to the battlefield. The tracked artillery gun is also devastating at medium range. While the armoured car option is extremely fast on roads compared to tanks and more viable for mobility, the expense is extremely thin armour that allow even machine gun rounds to penetrate it at the right conditions. However, the guns also lack a comfortable amount of long-distance penetration power, so there may be more than a few times the German tanks would have to wait for the enemy to come in closer for a penetrating shot. Light tanks are lightly armoured and small, yet highly mobile and armed with an adequate gun. The early British tanks are defined by speed and adequate firepower. Vehicles are then linked via an arrow branching from one vehicle to the next. Matchmaking in the game is solely based on battle ratings, which are indicated by a numerical value on the lower right corner of a vehicle box (or on top of a stat card). Each skill that can be upgraded is detailed more on the crew skills page. Russian ground forces Tier IV - Review and Analysis - Oxy. Mastering the different camera viewpoints is vital to tank battles: Driver view, is sometime useful to peek below obstacles. They are quite easy to take out if you hit their front plate as close to a perpendicular angle as possible, but the front glacis part in front of the front plate is basically invulnerable, so aim a bit higher when aiming at the front plate to avoid a round ricocheting off the glacis. With this line-up full of 5.3 tanks you usually end up in 4.3BR to 6.3BR matches. However, the French are in a general disadvantage in the top-rank battles due to the absence of gun stabilizers, so keep this in mind when fighting in a warfare of movement. The other is the enclosed armoured casemate design that offer decent to impressive frontal armour, though a gun that is contemporary with those in the same rank. Medium tanks are the jack-of-all-trade tank in the game. These vehicles are also ranked from I to V. While writing this guide, We pick up many pieces of information from several sites for you. Try to surprise the enemies by attacking on their flanks, even when sniping. Starters: Light, agile and well armoured, the T-50 is used even in tier 2 battles thanks to its proficiency as a scout tank. By Rank III, while infantry tank armour proves much more substantial than its peers, the cruiser tanks begin expanding their firepower with the famous 17-pounder cannon. Armour is often averagely thick, but have huge unevenly angled plates, that could be easily penetrated even when tank itself is angled. Unlocking the medium tank Valentine will also help in armour, though at a cost of speed. These tank destroyers, with examples like the Marder III, ZiS-30, and Ho-Ni I, are distinguished by very little, if any, armour on the design. You can skip the tank destroyers. The best penetrating ammunition is not necessarily the most optimal round to fight with in War Thunder, as other factors such as round type (AP, APCBC, etc. Tanks you have to be wary of are the large Russian calibres, i.e., the KV2, SU 152/122. Anti-air vehicles in the British tree are often lackluster in firepower, earlier ones relying on either regular machine guns or the large 0.50 caliber ones before switching over to more reliable autocannons. This trend continues up until the Leopard 2A4 at the (current) end of the tree, with great extremes in firepower, mobility, and protection. This soon peters out in Rank III to armoured casemates with either a respectable gun or a massive-calibre cannon as seen in the SU series of tank destroyers from the mellow SU-85 to the pumpin' SU-152. Tank destroyers in the French tree are a mix of casemates and turreted designs, though the general trend is always in firepower and mobility; with only the turreted ARL-44 having decent amount of armour to stand toe-to-toe with the enemy. Tank destroyers are a specialized type of vehicle meant to... well, destroy tanks. This trend is continued all the way to Rank VI, where armour may not be heavily relied upon, but firepower and mobility can be. This section's purpose is to get the player adequately ready in jumping into a War Thunder tank battle, starting from choosing a nation towards joining a battle. Russian ground forces Tier I - Review and Analysis - Oxy. Armour is also good with an average amount throughout the body; while not thick enough to resist a full-on hit, they could provide some lucky ricochets from poorly angled incoming shots. This tactic requires fast reflexes and intuition, and most importantly, the ability to get the first shot off to your enemy. Towing. However, the strategy remain unchanged in making sure you do not even take a single enemy hit, as a single hit will end you. These SPAA are also usually capable of dealing with tanks of their battle rating. Past the starter tanks onto BR ~3.0 in Rank II, the access to the famous T-34 tanks will show the heavily-angled sloped armour on not just the front armour, but the sides and rear as well. Aside from turning that diamond-shape symbol on the capture point into a blue color and destroying enemy tanks, there are more intricate details to cover when detailing how to play the game more deeply than shoot-and-scoot. https://wiki.warthunder.com/index.php?title=Ground_vehicles&oldid=88959. By Rank II however, all of Britain's anti-air crew compartments are decently protected from enemy fire that can allow for closer protection of the fighting groups. Values in the range of 1.0 are only average and below are already reveal too weak vehicles. Though you may want to ominously crawl toward the enemy with a face of intimidation, you are not invulnerable. 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