We're going to use Vray Fur modifier to generates the Realistic grass as geometry at render time. Using this parameter you can specify the Length of the strands. File Formats: 3ds Max 2012. Black portions of the map correspond to zero density (effectively no fur will be generated in these areas), and white represents the normal strand density, as specified by the Distribution parameters. The home of the finest V-Ray Materials for Maya & 3Ds Max VRay Materials. Up to this distance the fur will be generated as specified by the user. ||Select geometry|| > Create menu > V-Ray > V-Ray Fur, ||Select geometry|| > Create panel > V-Ray list > VRayFur, ||Select geometry|| > V-Ray Toolbar > V-Ray Fur button. Sort by latest. It's very detailed and therefore will take some time to render, but it will give a realistic feel to your grass fields. Second, it helps reduce animation flickering of very fine fur strands when they are far from the camera. Apple, Mac, Mac OS X , OS X and macOS are trademarks of Apple Inc., registered in the U.S. and other countries. 0 Likes Reply. With have a range of 3Ds Max materials and VRay Maya materials. Number of curls – The number of curls on a strand. Example: Curl radius Page Contents Tutorial by Olivie Charbonneau. Base map chan – Some of the texture maps represent vectors in texture space, where the x and y directions are derived from the u and v directions of a texture mapping channel. As of 3ds Max 2010, V-Ray supports native rendering of the 3ds Max Hair and Fur world-space modifier.. More segments make the strands smoother, but also add to the render time. Example: Taper If you need to use a 3d procedural texture, apply a UVW Map modifier to the source object with the option to convert XYZ to UVW coordinates and use explicit mapping for the texture. Tweet | 0 . parameter you can specify the number of strands per squared scene unit. This is done by decreasing the density of the fur strands and increasing their thickness. Edge length – Specifies the desired edge length, in pixels, of each final segment of the fur strands when Dynamic tessellation is enabled. Now, time to make apply V-Ray Fur. Distribution This parameter helps for two things: First, it conserves memory by decreasing the detail where it is too far to be visible. When set to 0.0, the strands are hard and created as perfectly straight lines. Geometric Detail VRayFur is a very simple tool for creating procedural fur. The texture that I will use I got it from www.cgtextures.com  here is the download link. jQuery('#tocVertical').hide('fast'); After that V-Ray decreases the density and increases the thickness of the strands by a factor of two for every n units of space specified by the Rate parameter. Download and use these materials in your 3D renders, and on your 3D models to … Source object – Specifies the source geometry on which the fur will be generated. In the distribution parameters the default configuration is per area. Preview rendered with V-Ray. Greater values cause the strands to bend (e.g. Now make a plane of 1 meter by 1.5 meter and increase the segments to 45 and 30 . The more straight the strands are, the less segments are needed for a smooth result. Values range from 0.0 (no variation) to 1.0. VRay Grass Material – VRay Fur – 3Ds Max ... 3Ds Max Sample Scene Maya Sample Scene. Ref. This parameter should be adjusted according to the scale of the scene. /* Create-> Geometry-> Vray-> VrayFur. There is no need to connect the Vray Distance Texture to the diffuse channel of the ground plane material, I just did this to show the colors that the VrayDistanceTexture creates. These examples demonstrate the effect of using a texture in the VRayFur texture slots. Every triangle will generate the specified number of fur strands. VRayFur is a very simple tool for creating procedural fur. Download this realistic VRay Grass material for 3Ds Max for free, and create realistic grass and fields in 3D renders. Take a look to the new features on 3dsmax 2016. This just shows how flexible V-Ray can be. Configuring this two values we can render long areas of grass with out worrying about very long render times and this diminish also the use of memory. Using this parameter you can specify the radius of the individual curl. Example: Gravity Material ID – Only faces with the specified material ID will generate fur. Dynamic tessellation – When enabled, instructs V-Ray to subdivide and smooth the fur strands before rendering. Other tools to give realism to the grass could be the VrayDistanceTexture map. MtlID – Assigns a material ID to the VRayFur object. Using two textures that come by default on 3dsmax we can add grass only on certain zones using the density map channel, matching this map with other map channels over the plane. Vray grass material: procedural with Vray Fur. Start up you 3ds Max and open a fresh scene… Before we start using V-Ray Fur, I recommend we set our units to Meters, we will change the units to some other convention later as we proceed. The VrayDistance texture can help you to make objects interact with the VrayFur, diminishing the amount of grass on the zones close to objects, you could use this map on other channels like bend or gravity to bend the grass when an object is placed over, but you might need to modify the colors of the VrayDistance Texture to get the desire result, this channels multiply the original values, so modifying them still affects the look. Linux is a registered trademark of Linus Torvalds in the U.S. and other countries. The size of the noise is vital to get a good result, but this size depends on the scene you are creating, the kind of grass that you want, and on the scale you are using, in this example the value used was 3 on size of the noise and the rest of it´s values were left by default. Play around with mapping sizes and the Vray fur parameters to get the desired grass look. Lvl of detail – Level of detail. Jan 2, 2017 - Hello, In this tutorial you will find how to generate grass using V-ray fur,applying V-ray material on fur, and studio light setting for rendering. frame parameter. Grass Texture: Sky: Step 2: Setting up the… If we want we can combine the noise map with the Vray Distance Texture, just connecting the noise to the channel named FarTexture on the VrayDistanceTexture. This is the direction in which the fur strands curve to (the amount of curvature is also controlled by the Bend parameter). Discover how to leverage the substance-based toolset from Allegorithmic with V-Ray in 3ds Max. Larger values are faster to render and take less RAM, but may cause the fur strands to appear jagged. } Example: Length Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. lastScrollPosition = newScrollPosition; Viewport Display It has a value called distance, which is a distance where the map will start the transition from white to black. Manual update – Click this button to manually refresh the viewport preview when Automatic update is disabled. I wanna show you how to make very good looking grass with 3DS Max and Vray. With the default value  the amount of grass on the scene is low, it is very important to know that the viewport only shows a preview of what the grass will be, but it doesn´t show the full amount of grass that it will be on the render, and also you should notice that the amount of grass that is displayed on the viewport is related to how many subdivisions the plane has. hairs – Specifies the maximum number of fur strands that will be represented in the viewport. Example: Bend When this parameter is set to 0.0, no taper is applied to the strands and they have the same thickness from root to tip. However, other objects will cast shadows on the fur, even with shadow maps. When set to 0.0, the strands are hard and all straight lines. [CDATA[*/ Overview This page provides information on the V-Ray Procedural Fur plugin. All other brand names, product names, or trademarks belong to their respective holders. I show you how to use Vray Fur and setting up the scene. Lighting is not included. Length/Thickness/Gravity/Curl var – Adds variation to the corresponding parameter. VRay Material Library Free Download. Icon text – Enables and disables the display of the "VRayFur" text in the view port. The area of the triangle faces (which is used to compute the number of strands for each face) is taken at the frame specified by the Ref. Example: Thickness This example shows how modifying very few parameters we can make realistic grass. Can be applied to any other object. Note: If you use 3ds Max Design, the program might terminate unexpectedly when attempting to render the results of the Hair and Fur modifier with V-Ray. VRay Autograss X86-x64 For 3DS Max All Versions.rar -- DOWNLOAD However, the W mapping coordinate can be modified to represent the offset along the fur strands. Avoid applying textures with Object XYZ mapping to the fur. Cover the settings of the V-Ray Fur Using Distribution per face parameter you can specify the number of fur strands per triangular face of the source object. When enabled, V-Ray will generate less fur geometry for parts of the scene which are far away from the camera. On this render I also connect the VrayDistance Texture on the thickness Map of the VrayFur, to avoid than the short grass look thick. Rate – Specifies the rate at which the detail adjustment is applied, starting from the distance specified in the Start distance parameter. You may have to register before you can post: click the register link above to proceed. //. A separate tool for this task, VRayFurStyler, is available for download here. The VrayDistanceTexture is a procedural map that by default, gives a black color on the zones near to the objects added inside the VrayDistance Texture and it generates a white color when this objects are far from the surface of the object that has the map applied. Per face – Specifies the number of fur strands per triangular face of the source object. Share your knowledge, ask questions, and explore popular 3ds Max materials topics. /*]]>*/ Preview rendered with V-Ray File Formats: 3ds Max 2012 Real-world scale, units - millimeters Lighting is not included. Example: Maps Tutorial by Arch Viz Camp. File Format: 3Ds Max 2011, 3Ds Max 2014. You can configure this parameters once you turn on the level of detail checkbox, and the parameters are: Start Distance: The distance at which Vray Will start to diminish the amount of fur, before this distance the amount of fur remains the same. The U and V coordinates are still taken from the base object. V-Ray for 3ds Max; V-Ray for 3ds Max :: General; If this is your first visit, be sure to check out the FAQ by clicking the link above. The fur is generated only during render time and is not actually present in the scene. The captured data will be used throughout the entire animation to ensure that the number of strands for a given face remains constant during animation. Arch Viz Camp 2015-10-13 13:47 tutorial > 3ds MAX > modeling. With this tool you can create sections on an object, at a defined distance or a fixed number of sections. – Specifies the desired edge length, in pixels, of each final segment of the fur strands when. To resolve the issue, go to Customize menu > Custom UI and Defaults Switcher and select a non-DesignVIZ preset (such as MAX.vray). Realistic Grass with Vray Fur Modifier. Here is our collection of VRay Grass Materials available for free download. On the Vray HairMtl I will use some of the presets that say matted so it will configure the specularity with a low Glossiness. When you apply the materials the Vray HairMtl should be applied to the VrayFur Icon, and the ground material to the ground plane. div.rbtoc1606904088080 li {margin-left: 0px;padding-left: 0px;} }); It is possible to use vertex color maps to style the fur. I show you how to use Vray Fur and setting up the scene. It is very important to understand how the textures interact among them on 3dsmax and how we can link them to create networks than give more visual interest to our scene. var lastScrollPosition = 0; Thickness – Specifies the thickness of the strands. [CDATA[ To create a VRayFur object, you must first select a mesh from the 3ds Max scene, then go to the Create panel, choose the VRay category, and then click on the VRayFur button. Curl – When enabled, adds curls to the fur. Variation Welcome to Autodesk’s 3ds Max Forums. Curl map – This map is a multiplier for the strand Curl. Start distance – Specifies the distance from the camera at which V-Ray is going to start implementing the level of detail adjustment. However, this may slow down the interactive work with the viewports; in this case, turn the option off to disable the automatic update. jQuery('#tocHorizontal').show('fast'); Else VRayFur is uniformly distributed in any frame. Using Distribution per area parameter you can specify the number of strands per squared scene unit. The texture used for each example is seen facing the camera. When this option is enabled, the W coordinate is the offset along the fur strands (0.0 is the strand base, and 1.0 is the tip). Author ... New version of 3ds Max plugin is out. I use this technique together with hair and fur, a good combination. Change the length to 20. Using this parameter you can specify the number of curls on a strand. Know how was made this great short film from talented Nassos Vakalis who currently works at Dreamworks. I configure this parameters to what the image shows and get my first render. Can be applied to any other object. To create a VRayFur object, you must first select a mesh from the 3ds Max scene, then go to the Create panel, choose the VRay category, and then click on the VRayFur button. Ronel K. Pabico rendermaster at work. Example: Distribution div.rbtoc1606904088080 {padding: 0px;} If we connect this VrayDistanceTexture on the length channel of the Vray Fur, and we return the original diffuse map to the ground plane material, the result is that the grass wont grow on the black zones of the VrayDistanceTexture. For the ground material I will only use a VrayMtl and I will connect to the difusse map the Earth Texture. Max. I'm Tomasz Wyszolmirski, and I work in Evermotion as 3D artist. Every triangle face has at least one strand. × V-Ray Fur takes advantage of the Dynamic Geometry approach by generating only the strands that are currently being rendered; Next, review some existing renders or images that show examples of possible usages of V-Ray fur, such as: Grass; Carpets; Fabric such as fleece, stuffed animals etc. Taper – Allows the user to add a taper to the individual strands of fur. Check Out This Tutorial In this tutorial you’ll create several materialssuch as bronze, chrome, gold, steel, copper, aluminum, metal, glass and tinted glass. $("#tocHorizontal a").click(function(event) { Highlighted. grass. Bend direction map – This is an RGB map which specifies a bend direction of the fur strands in texture space (according to the specified Base map channel). You can know that you run out of memory when the render dialog displays a text that says "Unloading geometry" to avoid this we can increase the value of Dynamic memory limit to a value that is 1 Gigabyte  less than the memory that your computer has. Per area – Specifies the number of strands per squared scene unit. It is very important to chose a good diffuse map for grass because it will be the one that defines the color of each strand. When the Distribution parameter is set to Per area, this specifies the frame at which the source object is captured to calculate the face area. Yes, it’s a lot! You may also like... Vray 1.5 tutorials. Initial direction map – This is an RGB map which specifies the initial direction of the fur strands, in texture space (according to the specified Base map channel). Bend – Controls the elasticity of the fur strands. More segments are usually needed when the strands are curved (eg by the gravity, bend, curl parameters and others). The rest of the examples use simple black and white gradients, since the respective parameters require a single float value. parameter you can specify the number of fur strands per triangular face of the source object. Taper: This parameter will  narrow the tip of the fur. The red component is offset along the u texture direction, the green component is the offset along the v texture direction, and the blue component is the offset along the surface normal. Automatic update – When enabled, the viewport preview of the fur will be updated automatically as the source object changes. Color or normal maps can be used for Bend direction and Initial direction, as those require a direction vector of three components. This is useful for applying a Multi/Sub-object material when multiple VRayFur objects are applied to the same geometry. The icon that represents the Vray Fur in the viewport is the one that will show us the Vray Fur Parameters on the command panel. Il corso 5SRW - con l'utilizzo di V-Ray per 3ds Max - inizia dalle basi, per arrivare fino agli argomenti più complessi. Determines which faces of the source object will generate fur strands. Realistic Grass in 3ds max + V-ray fur. jQuery('#tocHorizontal').hide('fast'); frame – Reference frame. V-Ray and the V-Ray logo, Phoenix FD and the Phoenix FD logo are registered trademarks of Chaos Software Ltd. in Bulgaria and/or other countries. Copyright © 2020 Chaos Software Ltd. All Rights Reserved. Learn what part of the computer is the one that you need to improve the perfromance on 3d aplications. Learn & Support; ... to get rid of it, i use vray fur for grass only on a model closer to my camera....the rest are just mapping. Per Area will add fur depending on the area of the surface and not the amount of … Grass is made and configured in 3ds Max using the vrayfur plugin. var newScrollPosition = window.scrollY; Placement V-Ray Materials About Us VRay Materials 3D Models Upload Material Request Material FAQ. I will also show some tips and tricks that will allow us to render large regions of grass. This section determines the density of strands over the source object. if (newScrollPosition > lastScrollPosition) { The red component is offset along the u texture direction, the green component is the offset along the v texture direction, and the blue component is the offset along the surface normal. I close 3ds, after a while i re-open e start to work again but at this time the vray render simple rifuse tu render hair and fur. On the next image 3 boxes were created simulating stones over the grass, I also create a Vray DistanceTextureMap and this 3 boxes were added inside the VrayDistanceTexture, the boxes were also hidden and the map was connected on the plane´s material diffuse channel, to show the colors that the Vray distance texture will generate because of the boxes. Maps div.rbtoc1606904088080 ul {list-style: disc;margin-left: 0px;} Strands closer to the camera are tessellated into finer segments so that they render smooth, while strands away from camera are simplified to reduce memory usage and speed up rendering. In this article I will show my favorite technique to create grass with Vray and Vray fur, as some techniques to configurate an make it look realistic. Grass is made and configured in 3ds Max using the vrayfur plugin. Smaller values produce smoother strands but take more memory and are slower to render. The basic parameters to configure Vray Fur are the following: Gravity and bend: This two parameters will work together to bend the grass, the higher the bend, the more the grass will be afected by gravity. Page Contents Ignore scale – When the Distribution parameter is set to Per area and Lock to surface is enabled this option controls whether scale transformation that is effecting the surface should be ignored when distribution area is being calculated. As title i have a litle huge problem. These VRay grass materials all use displacement maps rather than geometry, proxies or VRay fur, which makes them great for lower render times and greater viewport performance. Selected faces – Only selected faces (for example with a MeshSelect modifier) will generate fur. Dynamic tessellation I hope you enjoy. Curl Radius – The radius of the individual curl. Example: Number of curls Grass with 3ds max and V-Ray for flat grounds. These parameters control the display of VRayFur in the viewports. The fur is generated only during render time and is not actually present in the scene. Using this parameter you can control the elasticity of the fur strands. Using this parameters we can create variation on the grass, just using a noise and connecting it to some of this channels; by doing this I will also increase the value of length( I increased to the double, wicht was 20 cm), to counter the fact that the noise will make the overall length  the grass smaller. This way, when the option is enabled, the hairs stick to their relative generation points. I really hope you liked this detailed tutorial about how to create realistic lawn or grass for your next architecture visualization job! When we start to render large amounts of geometry, is very common that we run out of memory, when this happens the rendertimes can increase a lot like 20X more than if we don´t run out of memory, this is a very common problem when we start to add grass, vegetation, or just a lot of polygons to the scene. Lock to surface – When the Distribution parameter is set to Per area and VRayFur is assigned to an animated surface this option locks the hair count to the generated hairs count in the referenced frame. Parameters Higher values make the root wider and the tip thinner. Check out RenderBox Studio's website for Before creating the material I will ceate a VraySun and VraySky, and will render using a Vray Physical Camera and a GI sistem, aside of this the other configuration that I change was to turn on the Gamma and Color Mapping of F10 and in the VrayPhysicalCamera Parameters I turned off vignetting and put the white balance on Neutral. The list of Emmy Awards Nominees is here. A value of 1 in taper will make each one of the fibers to have a  zero thick tip. Per Area will add fur depending on the area of the surface and not the amount of subdivisions or polygons that the surface has. The material that I will create for the fur will be a VrayHairMtl, this material has a transmision parameter that will simulate that the light goes trough the Grass giving it a more realistic look. } else if (newScrollPosition < 200) { Beside this I turned on the insede solid option on the Vray Distance Texture, which will make the center of the objects also show a black color in case that the boxes penetrate the ground plane. jQuery('#tocVertical').show('fast'); I wanna show you how to make very good looking grass with 3DS Max and Vray. Note that if you have not selected an object, or you have selected an object which is not … The level of detail secction allows to the user diminish the amount of fur generated at a certain distance from the camera. This way we can create zones with no grass, for planters or arround objects like trees. The value of configuration that defines the amount of grass that the Vray Fur will have is the value of per area on Distribution, increasing this value we can increase the amount of grass on the scene. Step 1: Think about what you will need: A grass texture; ... Just select the Vray Fur and go to “Modify” tab. Ramy, a frequent presenter at conferences, reminds artists that “textures can be approached multiple ways.” However, some methods provide better results than others, producing visually accurate textures while offering creative control and fast results. Shadow maps will not include information about the VRayFur. jQuery('#tocVertical').show('fast'); Note that some of the examples use normal maps. Report. TILTPIXEL partner and artist Ramy Hanna explores the creation of realistic 3D rugs in his latest V-Ray for 3ds Max tutorial. Notes
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